![Hi guys, the blocks in my minecraft project are currently func_breakables so i'm limited to 1000ish before it overflows. Is there a way i could increase this limit ? Maybe by using Hi guys, the blocks in my minecraft project are currently func_breakables so i'm limited to 1000ish before it overflows. Is there a way i could increase this limit ? Maybe by using](https://preview.redd.it/ta8vgo6bj4z31.jpg?vthumb=1&s=01d42067555aa666cd5b8f9e270f1447159c62a3)
Hi guys, the blocks in my minecraft project are currently func_breakables so i'm limited to 1000ish before it overflows. Is there a way i could increase this limit ? Maybe by using
![CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile](https://www.worldofleveldesign.com/categories/csgo-tutorials/images/032-csgo-abandoned-beyond-house-17.jpg)
CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile
![ok so i have this large TF2 map right, it compiles fine but when i try to play it TF2 crashes. i know larger maps are possible in cs;go and stuff but ok so i have this large TF2 map right, it compiles fine but when i try to play it TF2 crashes. i know larger maps are possible in cs;go and stuff but](https://preview.redd.it/ok-so-i-have-this-large-tf2-map-right-it-compiles-fine-but-v0-7f1q6lzzwhu91.png?auto=webp&s=aa91806c2e39856ca4e87194bf50cdc1196c825f)
ok so i have this large TF2 map right, it compiles fine but when i try to play it TF2 crashes. i know larger maps are possible in cs;go and stuff but
![CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile](https://www.worldofleveldesign.com/categories/csgo-tutorials/images/032-csgo-abandoned-beyond-house-07.jpg)
CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile
![Still no player collision in Infinite :( - I feel like we're missing fun/creative moments just to not bump into a teammate occasionally : r/halo Still no player collision in Infinite :( - I feel like we're missing fun/creative moments just to not bump into a teammate occasionally : r/halo](https://external-preview.redd.it/pyM7qPptuF5UlZZBR3e8DqMlcg9pqOVLjyK26arLTN4.png?format=pjpg&auto=webp&s=1a93ad18b67054868d63176cfaaa30f7d950e145)
Still no player collision in Infinite :( - I feel like we're missing fun/creative moments just to not bump into a teammate occasionally : r/halo
![I added new models from my other games (CS:GO) and when I loaded up on hammer (L4D2), it shows this purple texture. Does anyone know how I can revert it back to I added new models from my other games (CS:GO) and when I loaded up on hammer (L4D2), it shows this purple texture. Does anyone know how I can revert it back to](https://preview.redd.it/w1gugm9178d91.jpg?width=640&crop=smart&auto=webp&s=bdc079606e9efa1b7fe609839619adb1ab28743f)
I added new models from my other games (CS:GO) and when I loaded up on hammer (L4D2), it shows this purple texture. Does anyone know how I can revert it back to
![CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile](https://www.worldofleveldesign.com/categories/csgo-tutorials/images/032-csgo-abandoned-beyond-house-61.jpg)
CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile
![How do I make a prop_dynamic disappears ? I tryed "Disable" and "Fade and Kill" but nothing work... : r/hammer How do I make a prop_dynamic disappears ? I tryed "Disable" and "Fade and Kill" but nothing work... : r/hammer](https://preview.redd.it/vs7b0y1gu6661.jpg?auto=webp&s=edbda4db442fe27df4eb1e9d6867cf4aa563d2f1)